
Project 1: Module Proposal
Lynette Markey
Post University
Summary of Course
Virtual reality has been a new form of entertainment over the past several years and currently being introduced into classrooms. The main question is how this will fit into the current educational system and is it cost effective. This class will provide ways to explain how virtual reality works, the cost, and how current educators can use it to benefit student recall of information. The main audience to utilize this class will be the higher education area.
Mod 1 will begin with introductions to other students. The main learning objective will be full of information explaining what virtual reality is and how to utilize it in the educational trends of the future. There will be an introduction to the Oculus headset and the cost per unit. Activities are to include reading and videos which will require the internet web. There will be a discussion board question in reference to the reading specifically about how schools will pay for the new technology and in order to asses student learning, there will be a quiz to verify understanding of what virtual reality is.
Mod 2 is about Virtual reality learning environment or VRLE. The objective of this mod is to review the two sets of readings which are necessary to introduce the Pros and Cons of virtual reality into learning. There will be a discussion as to the different uses which will be caused to predict how virtual reality can be used to convert information to long term knowledge. The assessment tool for this mod will be a Blog – used to take a pro or con side of the introduction of VR into schools. The purpose of the Blog is to see if students understand that not everyone is a candidate for virtual reality use and having known this piece of information, how does one address the problem to include all students.
Mod 3 will focus on what an educator may need to know before teaching a class which includes virtual reality. There will be two readings and one video to give an overview of some ideas and how the system has been used to date to be followed by a discussion board question. To see if an educator understands how the unit will work it will be necessary to take a virtual field trip which would include the use of a personal Oculus headset. The Oculus will be used as the assessment tool for the mod so the student can experiment with the actual program to understand exactly what a person will experience with questions to answer about what was seen.
The rational for this design choice is that virtual reality has already been experimented with when it is used in the medical field and there are talks about trying to introduce it into the higher education areas. The real question is whether virtual reality is considered to be blended learning since there is face to face within the virtual world or is this considered online learning.
According to Forbes Magazine Virtual Reality training is being used in several fields from store robbery simulations to how to treat guests in a hotel as well as in the medical fields. (Meister, 2020) If this is the new and upcoming trend, then it is necessary for Universities to integrate this field of study into courses today.
References:
Abhay (2020, Jun 3) 10 Advantages and Disadvantages of Virtual Reality retrieved from https://honestproscons.com/pros-and-cons-of-virtual-reality/
Brown, L. (2020, Aug 27). Pros and cons of virtual reality. Retrieved from https://filmora.wondershare.com/virtual-reality/pros-cons-virtual-virtual.html
Brown, L. (2020, Aug 28) What is virtual reality and how does it work. Retrieved from https://filmora.wondershare.com/virtual-reality/how-does-vr-work.html
Entab (n.d.) VR technology in education: The present and the future: Retrieved from https://www.entab.in/VR-technology-in-education.html
Gossett, S. (2020, Apr 15). Virtual Reality in Education: An overview . Retrieved from https://builtin.com/edtech/virtual-reality-in-education
KC Spotlight (2017, May 17). Teachers using virtual reality in classrooms . Retrieved from https://www.youtube.com/watch?v=0iWRk-RWEbM
Meister, J. (2020, Jan 15). Top 10 HR Trends That Matter Most in the 2020 Workplace: Retrieved from https://www.forbes.com/sites/jeannemeister/2020/01/15/top-10-hr-trends-that-matter-most-in-the-2020-workplace/#1eeadab7dfc6
Powell-Jones, T. (2020, Sep 4). Rethinking VR in training: Value for reality. Retrieved from
https://trainingindustry.com/articles
| Unit | Unit Title | Learning Objective(s) | Activities | Technology | Assessment(s) |
| 1. | What is virtual reality | Explain how Virtual Reality worksEvaluate cost and school technical support | Video, reading, reading(cost) Reading: Brown, L. (2020, Aug 28) What is virtual reality and how does it work. Retrieved from https://filmora.wondershare.com/virtual-reality/how-does-vr-work.html BMF (2020, Mar 26). Oculus Quest Educational Games | Learning In VR https://youtu.be/Uot5AAAcVIk | Web | Discussion Board Quiz – review of how VR works, cost, support needed. Needed to see if a clear understanding is created through readings. |
| 2. | Virtual reality learning environment (VRLE) | Identify pros and cons of Virtual reality use in the classroomDiscuss different usesPredict how virtual reality can convert information to knowledge. | Reading: Abhay (2020, Jun 3) 10 Advantages and Disadvantages of Virtual Reality retrieved from https://honestproscons.com/pros-and-cons-of-virtual-reality/ Video: Gossett, S. (2020, Apr 15). Virtual Reality in Education: An overview . Retrieved from https://builtin.com/edtech/virtual-reality-in-education Reading: Brown, L. (2020, Aug 27). Pros and cons of virtual reality. Retrieved from https://filmora.wondershare.com/virtual-reality/pros-cons-virtual-virtual.html | Blog | Discussion Board Blog – used to take a pro or con side of the introduction of VR into schools |
| 3. | The virtual world | What do educators need to know before teaching a class with virtual realityEvaluate a virtual field trip. | Reading: Entab (n.d.) VR technology in education: The present and the future: Retrieved from https://www.entab.in/VR-technology-in-education.html Powell-Jones, T. (2020, Sep 4). Rethinking VR in training: Value for reality. Retrieved from https://trainingindustry.com/articles/learning-technologies/rethinking-vr-in-training-value-for-reality/ KC Spotlight (2017, May 17). Teachers using virtual reality in classrooms . Retrieved from https://www.youtube.com/watch?v=0iWRk-RWEbM | Oculus headset and software | Discussion Board Go on a virtual fieldtrip – quiz at the end. Needed to see if educators can fit this technology into the daily curriculum. |